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Week 11 & 12 - Developing Level 1, Creating Objectives and UI
In this week, I ended up building level 1 which wasn't anywhere close to how I imagined it to be from looking at my GDD. this is because...

Patrick Sharpe
May 8, 20211 min read
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Week 10 - Adding ranged AI's, XP System and saving and loading
In this week, I added two AI's even though I was suggested by one of the guest speakers to stick with one AI. However, the sprayer AI or...

Patrick Sharpe
May 8, 20211 min read
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Week 9 - Adjusting Weapon's Ammo and Grenade Explosion
In this week, there isn't a a whole lot to discuss as I wasn't too focused on this module and I took a break for a small bit to recover...

Patrick Sharpe
May 8, 20211 min read
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Week 8 - AI sound alert, Adding grenade mechanic and Medkit model
In this week, I was polishing the AI and testing for any bugs and I found quite a lot, so much that it isn't necessary to show all of it...

Patrick Sharpe
May 8, 20211 min read
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Week 7 - Working with AI, Adding in level assets and Preparing for Presentation
In this week, I started working with AI behaviour which isn't the first time working with behaviour trees since last semester. I touched...

Patrick Sharpe
May 8, 20211 min read
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Week 6 - Level Design, Maya Modelling & Adding Player Hazards
In this week, I worked mostly on restructuring the tutorial level of my game by basing the designs off the GDD tutorial level. However,...

Patrick Sharpe
May 8, 20211 min read
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Week 5 - Adding Mechanics to the Player and Fixing Bugs
In Week 5, I started off adding two key variables which was Health and Stamina to the third person character and was displayed on screen...

Patrick Sharpe
Feb 26, 20213 min read
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Week 4 - Converting UE4 Animations, Aim Offset for Rifle and Hand IK
In Week 4, trying to incorporate a Hand IK to make the left hand hold the handguard was very difficult because the player character would...

Patrick Sharpe
Feb 24, 20212 min read
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Week 3 - Testing Feedback and Adding more animations
At the end of week 3, I had received some feedback from the group that I was in for testing each of our prototypes. I did get a lot of...

Patrick Sharpe
Feb 23, 20212 min read
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Week 2 - Player Animations and Blend space
In Week 2, I started off with creating an animation blend space for the primary weapon which is currently just the Assault Rifle but will...

Patrick Sharpe
Feb 23, 20212 min read
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Week 1 - Preparation For Game Development
In Week 1, I spent most of my time having to set up a Trello board in order to keep myself organised with meeting set deadlines. I have...

Patrick Sharpe
Feb 8, 20213 min read
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