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Week 6 - Level Design, Maya Modelling & Adding Player Hazards

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 8, 2021
  • 1 min read

In this week, I worked mostly on restructuring the tutorial level of my game by basing the designs off the GDD tutorial level. However, I did have to make a lot of adjustments throughout the course of this week.


Here are some highlights of designing my tutorial level


Next was working on some Maya models and as my other module is allowing me to develop my skills in Maya. I just thought why shouldn't I try and make my own models.


First Model is of a Nuclear Barrel



Second was of a Spike Trap that will be later used to damage the player scattered around each level.




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