Week 10 - Adding ranged AI's, XP System and saving and loading
- Patrick Sharpe
- May 8, 2021
- 1 min read
In this week, I added two AI's even though I was suggested by one of the guest speakers to stick with one AI. However, the sprayer AI or vomit AI seems like it would get very boring because the player would have a huge advantage due to the AI only being able to attack at close range. So the best way forward would be to at least get one AI done and see how it improves the state of the game.
Here is some screenshots from a Shooter AI
The other AI known as the boss AI has very similar scripting added so there was no need to share basically the same screenshots except for EQS. EQS basically keeps the AI in a small radius coming from the centre of the player. Especially useful when trying to make the boss teleport which is exactly what I'm trying to achieve without any hiccups.
Next, I was unsure if I was able to add the XP system because it may not be used for upgrades which may be the case.
Saving and Loading was needed to be added when objectives in the game would be added before packaging the game. Here is the process of how I did it.
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