Week 1 - Game Ideas and Research
- Patrick Sharpe
- Oct 1, 2023
- 3 min read
Updated: Nov 13, 2023
Hello and welcome to week 1 of development for my major project.
I'd like to detail what I've been working on the past week.
Discussion Topics
Major Project
Project Management
Pre-Production
Early Pitch
Major Project
Game Premise
Competitive Party Brawler with Physics Combat and Challenging Obstacles
Game Genres
Isometric Top-Down
Competitive
Party Brawler
Features
Couch-Play with split-screen and full-screen
Character Selection
Leaderboard System
Platform
PC (Controller Only) on Steam and Itch.io.
Target Audience
Game aimed at PEGI-12 - A person aged 12 or older
Specific Target Audience
Couch-Players – Classic game style
Competitive Party Players – Enjoys Win/Loss game format
Brawler Players – Entertaining and fun to play
My Roles
I have many roles to fill in on this project as it is practically a solo project with a contribution to sound and music from a Sound Designer.
here are a list of roles in order of development time
Game Programmer
Game Designer
Level Designer
UI Designer
Project Manager
QA Tester
Dev Blogger
Scope
Deciding on the scope of the project was spent mostly during the planning stage of the project, making sure the project is feasible to develop over the module course of 24 weeks.
Timeline
Text in Yellow is stages outside of the 24 week module course which adds an extra 8 weeks of development to the project.
Planning (4 Weeks) – From Aug 14th to Sept 11th.
Pre-Production (4 Weeks) - From Sept 25th to Oct 23rd.
Production (15 Weeks) - From Oct 23rd to Dec 18th, Jan 1st to Feb 26th.
Testing (6 Weeks) – From Feb 26th to Apr 8th.
Pre-launch (2 Weeks) - From May 13th to May 27th.
Launch – Release on June 7th.
Post-launch (2 Weeks) – From June 10th to June 24th.
Project Management
Tools
Miro - Gathering ideas and research
Trello - Managing tasks and milestones
Discord - Communicate and share progress
Snipping Tool - Taking screenshots of development
Software
GitHub - Project Collaboration
Unreal Engine 5.2.1 - Game Engine
Figma - UI Design and Prototyping
Adobe Photoshop - Level Concepts and Designs
OBS - Recording videos of development
Word - Producing game design document
Excel - Weekly Schedule and Lists
PowerPoint - Project Presentations
Pre-Production
Game Design Document
During the planning stage of the project, I researched into game design documentation by looking at articles, websites and youtube videos.
Doing research helped me improve on my process of how I formatted and outlined GDDs. I then produced a template that I could use for any game project with relevant questions under headings.
I even looked into old GDDs i had made in the past to help with understanding the change of process as well as take in aspects that were valueable.

Game Research
I had looked at a few games that were similiar to my game idea and gathered them as reference points when developing the game.
Here are some examples and reasons for using them:
Gang Beasts - Local Multiplayer
Fall Guys - Gameplay
Boomerang FU - Level and UI Design
Clone Drone in the Danger Zone - Combat and Sound Design
Totally Accurate Battlegrounds - Art Style and Physics
There is certainly more research to be made into how these games were developed and looking into the reasons why I choose them.
Early Pitch
This week, I presented an early pitch of the project discussing;
Project Type
Project Scope and Contributions
Tools and Software
Describing Game Design Document
Game Research
Development Journey
Prior Work
Lecture Feedback
Pros
Presentation is well crafted
Game Idea is great
Cons
Presentation had too many slides
Relied heavily on notes to guide presentation
Scope of project is too large
Not many relevant game references
Self-Feedback
Improve on knowledge of your project
Learn about elevator pitches
Scope down project to be player vs player with no AI or Narrative focus
Research into local multiplayer game references
Conclusion
In conclusion, I think I've made a significant amount of development in planning the project and will be moving forward with creating concepts for the game before presentating a pitch in Week 3. Although, this week's pitch wasn't a great start for the project but I can only improve at this point from self-improving.
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