Week 9 - Level Blockout and UI Implementation
- Patrick Sharpe
- May 11, 2022
- 1 min read
Updated: May 15, 2022
Communication
Group Meeting Discussion
Character Animations - Discussing what animators will rig and animate set characters
Character States - Idle, Walk, Run, Jumpscare, Alerted and anything else is specific to the character
UI Designs - Getting feedback from team members
Discuss Work done
Level Design
This week on level design, I worked on;
Ball pit
Collector's Room
Vents
Basement
Progress
Areas Updates before and after
UI Design
This week, I also worked on my UI Design;
Character Styles
Colour Pallete
Coin Icon
UE4 UI Implementation
Progress
UI Updates before and after
Games Scripting
Games Scripting completed list
Closet Door Blueprint
Walk and Run Camera Shakes
Adding Arms - Importing first-person arms to project
FirstPerson Idle and Push Anim - added arm animations to player animation blueprint
World Position Material - Allowed for textures to be added without any UV issues
Progress
Scripting Updates before and after
Project Management
These were made to combat team members not knowing what assets they need to make so this way, team members will be assigned what needs to be done. This was encouraged by the constructive feedback received by the lecturers in our final presentation
Character and Environment Animations to-do list
Games Design to-do list
Group Meetings Schedule
Changed Master template slides (pre-presentation)
Progress
Gifs
End of Week 9
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