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Week 9 - Level Blockout and UI Implementation

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 11, 2022
  • 1 min read

Updated: May 15, 2022

Communication

Group Meeting Discussion

  • Character Animations - Discussing what animators will rig and animate set characters

  • Character States - Idle, Walk, Run, Jumpscare, Alerted and anything else is specific to the character

  • UI Designs - Getting feedback from team members

Discuss Work done

Level Design

This week on level design, I worked on;

  • Ball pit

  • Collector's Room

  • Vents

  • Basement

Progress


Areas Updates before and after


UI Design

This week, I also worked on my UI Design;

  • Character Styles

  • Colour Pallete

  • Coin Icon

  • UE4 UI Implementation

Progress


UI Updates before and after



Games Scripting

Games Scripting completed list

  • Closet Door Blueprint

  • Walk and Run Camera Shakes

  • Adding Arms - Importing first-person arms to project

  • FirstPerson Idle and Push Anim - added arm animations to player animation blueprint

  • World Position Material - Allowed for textures to be added without any UV issues

Progress


Scripting Updates before and after


Project Management

These were made to combat team members not knowing what assets they need to make so this way, team members will be assigned what needs to be done. This was encouraged by the constructive feedback received by the lecturers in our final presentation

  • Character and Environment Animations to-do list

  • Games Design to-do list

  • Group Meetings Schedule

  • Changed Master template slides (pre-presentation)

Progress



Gifs



End of Week 9

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