Week 14 - Fixing bugs and Implementation
- Patrick Sharpe
- May 12, 2022
- 2 min read
Updated: May 17, 2022
Communication
Group Meeting Discussion
Team Helping each other in Unreal Engine or in Maya issues
Discuss Work done
UI Design/Scripting
Vent UI - Created UI screws and vent cover UI animations when clicked
Pause Menu - Added button to sound menu
Sound Menu - Added way to customise key bindings or to reset to default
Pop-up Yes/No - Save/reset settings pop-ups to set the new key bindings
Progress
Games Scripting
Games Scripting completed list
Fixed Footsteps bug - now is able to reset speed when crouching/sprinting/walking
Door Key Boolean - Adjusting Door Master blueprint for door key boolean to work
Swap Item - Adding Screwdriver to the player character pushed me to fix the swap item bug so now each item can be swapped
Added IES light texture to UV light pick up a blueprint
Resized Krok AI to fit in level
Instant AI sees player Catch Bug - FIxed bug by using capsule/box collision to activate event instead of pawn sensing
Changing AI Speed - In the vent area, I needed to change the speed of the Bear AI so I changed the script for ChangeNPCspeed to make sure the AI would change to a slower speed if overlapped with the AI Speed blueprint in order to follow the player at a reasonable speed
Created Clear Save - This allowed the game to reset if I was at a different stage of the game when packaging as well as removing the hassle of players deleting the save file within the folder of the game
Added Load Save - This was already created but I needed the function to be placed when the player dies so it will load the last checkpoint and progress
Progress
Other Work
Added Door Textures - So far I've added the basement and Accessible Toilet Door textures and made material instances for these doors
Placed Random_Model (Jack in the box) along the shelves
Progress
Gifs
End of Week 14
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