Week 10 - Cube Puzzle Mechanics and Level Building
- Patrick Sharpe
- May 11, 2022
- 2 min read
Updated: May 16, 2022
Communication
Group Meeting Discussion
Adding Ladder Blueprint - Using existing script turlough sent into BlueprintUE.com
Animators starting to rig - provided that the rigs get done then animations will be soon on their way
Discuss Work done
Level Design
This week on level design, I worked on;
Lightmaps - lowering lighting resolution to reduce lag and to make sure everything is green as much as possible
Collector's Room - added collector'[s cabinet and made placement blockout of a seat
Basement - adding finished models into the basement scenery as well as adding an area of interest for the player to follow
Progress
Areas Updates before and after
UI Design
This week, I also worked on my UI Design;
New Stamina Bar UI - Designed in Adobe XD using one of the Stamina Bar UI concept made by Daniel
Battery UI Animation - Using different states of the battery images, i created an animation in UE4 for the player to know when to recharge the battery
Progress
UI Updates before and after
Games Scripting
Games Scripting completed list
Random Model - This allowed me to place models that have more than one material in order to be randomised each time
Random Ball/Cube - Randomises ball colour and size however, only random cube has random rotation
Punching Bags - I've added a remodel of the punching bag and reattached the physics behind the blueprint
Handprints on pushing object - Added handprint decals on pushing object
Crank Flashlight - used IES textures on flashlight to make it look more real
Ladder - created blueprint with using existing script
Adding Font - imported font which has some line height issues
Cube Physics - developing a new cube physics blueprint with a letter cube style and new font for cube puzzle
Vent Limit - This was made to limit player's movement to only crouching with no sprint in the vents
Light Swap - this blueprint was made to allow for light customisation and interact with doors
Lights States - this was made to make simple changes of lights flickering or turning off/on
Door Key - This door blueprint made to incorporate player interaction with locked doors
Pressure Plates - this was made for the player to push cubes to the pressure plates to open locked doors
Pushing1frameAnim - this was edited from the pushing animation and instead keeping the last frame for the player to push hold when interacting with the cube
Progress
Project Management
Player Direction - This table was made on miro to ensure what the direction of where and how is the player is lead to the group
Requested sounds from sound designers - provided sounds in sticky notes on miro
Fixing project with a cube (thankfully saved project on my laptop)
Progress
Gifs
End of Week 10
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