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Week 10 - Cube Puzzle Mechanics and Level Building

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 11, 2022
  • 2 min read

Updated: May 16, 2022

Communication

Group Meeting Discussion

  • Adding Ladder Blueprint - Using existing script turlough sent into BlueprintUE.com

  • Animators starting to rig - provided that the rigs get done then animations will be soon on their way

Discuss Work done

Level Design

This week on level design, I worked on;

  • Lightmaps - lowering lighting resolution to reduce lag and to make sure everything is green as much as possible

  • Collector's Room - added collector'[s cabinet and made placement blockout of a seat

  • Basement - adding finished models into the basement scenery as well as adding an area of interest for the player to follow

Progress


Areas Updates before and after


UI Design

This week, I also worked on my UI Design;

  • New Stamina Bar UI - Designed in Adobe XD using one of the Stamina Bar UI concept made by Daniel

  • Battery UI Animation - Using different states of the battery images, i created an animation in UE4 for the player to know when to recharge the battery

Progress


UI Updates before and after



Games Scripting

Games Scripting completed list

  • Random Model - This allowed me to place models that have more than one material in order to be randomised each time

  • Random Ball/Cube - Randomises ball colour and size however, only random cube has random rotation

  • Punching Bags - I've added a remodel of the punching bag and reattached the physics behind the blueprint

  • Handprints on pushing object - Added handprint decals on pushing object

  • Crank Flashlight - used IES textures on flashlight to make it look more real

  • Ladder - created blueprint with using existing script

  • Adding Font - imported font which has some line height issues

  • Cube Physics - developing a new cube physics blueprint with a letter cube style and new font for cube puzzle

  • Vent Limit - This was made to limit player's movement to only crouching with no sprint in the vents

  • Light Swap - this blueprint was made to allow for light customisation and interact with doors

  • Lights States - this was made to make simple changes of lights flickering or turning off/on

  • Door Key - This door blueprint made to incorporate player interaction with locked doors

  • Pressure Plates - this was made for the player to push cubes to the pressure plates to open locked doors

  • Pushing1frameAnim - this was edited from the pushing animation and instead keeping the last frame for the player to push hold when interacting with the cube

Progress



Project Management

  • Player Direction - This table was made on miro to ensure what the direction of where and how is the player is lead to the group

  • Requested sounds from sound designers - provided sounds in sticky notes on miro

  • Fixing project with a cube (thankfully saved project on my laptop)

Progress



Gifs



End of Week 10

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