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Week 7 - Level Blockout and creating ball pit blueprint

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 10, 2022
  • 1 min read

Updated: May 15, 2022

Communication

Group Meeting Discussion

  • Floor Textures - discussed feedback towards the floor textures

  • Asset List - Dayna created an asset list on our Miro board and we later discussed it at the group meeting

  • Providing feedback to low poly character concepts that use the same shape but different body types to save time on asset production

Discuss Work done

Level Design

This week on level design, I worked on;

  • Redone the Exterior and interior of the warehouse (Level was corrupted)

  • Maze Area

  • Booby Trap Area

  • Ball pit level Section

Progress



Games Scripting

Games Scripting completed list

  • Found huge problem for using materials on blockout tools (needs solution)

  • Tested ball pit standard physics (needs adjusted)


End of Week 7

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