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Week 7 - Level Blockout and creating ball pit blueprint
- Patrick Sharpe
- May 10, 2022
- 1 min read
Updated: May 15, 2022
Communication
Group Meeting Discussion
Floor Textures - discussed feedback towards the floor textures
Asset List - Dayna created an asset list on our Miro board and we later discussed it at the group meeting
Providing feedback to low poly character concepts that use the same shape but different body types to save time on asset production
Discuss Work done
Level Design
This week on level design, I worked on;
Redone the Exterior and interior of the warehouse (Level was corrupted)
Maze Area
Booby Trap Area
Ball pit level Section
Progress
Games Scripting
Games Scripting completed list
Found huge problem for using materials on blockout tools (needs solution)
Tested ball pit standard physics (needs adjusted)
End of Week 7
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