Week 6 - Level Blockout and Finishing UI Designs
- Patrick Sharpe
- May 10, 2022
- 1 min read
Communication
Group Meeting Discussion
Art Style - Communicating with Simas and the available team members about correctly using the art style and I even mentioned about if the interior design needs to be changed for the Art style but it was apparently good enough.
FX Artist role being filled? - Filip said that he could so some Niagra effects for the level and enemies of the game
Game Font Choice - Discussing what font we will use for the game
Animations - Discussing what animations can be done for the character arms
Environment Layouts - Discussing the layouts of the Maze Puzzle using the level design concept i made
Discuss Work done
Level Design
This week on level design, I worked on;
Exterior of the warehouse
Developed Level Streaming to improve performance for later development
Corridor Area leading to puzzle rooms
Progress
Games Scripting
Games Scripting completed list
Update textures for Crank Flashlight
Tested Material on warehouse wall
Adjusting sky sphere to change it to night time (didn't work)
UI Design
UI Design completed list
Creating HUD, Main Menu, Pause Menu, Sound/Control Menu, Credits Screen, Objective and Menu Pop-ups
Prototyping in Adobe XD
Gifs
End of Week 6
Comments