Week 4 - Level Blockout and UI
- Patrick Sharpe
- Apr 3, 2022
- 2 min read
Updated: May 10, 2022
Communication
The communication this week has mostly been about what work each person is doing and speaking to the sound designers on behalf of the team. Last week, the team and I made up a list of sounds that would help develop the game further on our miro board. I spoke to the majority of the sound designers about these sounds and as a result, I concluded that some sounds needed to be cut out and some were replaced for the better. A good example was the toy factory room where I originally wanted to have factory machine sounds and background sounds of boxes moving etc. This was removed as this area seemed too difficult to make and it was also going to be difficult for one of the sound designers to make it.
Discuss Work done
Level Design
This week I concentrated on designing the level in Adobe XD for the second time but now that I know a lot more about how to use the program, I was able to make use of the techniques used in UI design and convert it into level design.
Techniques used;
Adding or combining shapes to make icons resembling different parts of the map
Making components provides ways to create variations of shapes
Grouping components
Separating different areas of the level using a screen-sized square
line tool to make main and optional player paths
Progress
Level Blockout
In terms of blockouts made, I developed a level metric blockout that details appropriate measurements to guide myself when blocking out the actual level.
Blockout Measurements
Walls
Doors
Vents
Rooms
Min and Maximum jump height
Tests Mechanics
Crouching in Vents
sprinting and losing stamina
picking up coins and gumballs
interaction with doors and AI
Level Blockout Draft
Made size changes based on level design
made basic room shapes
Low Fidelity UI
Developing UI has been one of my weakest points in the project as I have been heavily focused on level design and scripting but I'd to show the start of making low fidelity Icons for the HUD of the game.
Progress
Games Scripting
Games Scripting completed list
Sprinting
Crouching
Locked Door after player entered a room
AI success Bug
Research
There wasn't a lot of research being made during this week as I was using the research that I gathered from previous weeks to make level blackouts or design Icons which were referenced from concept art made by Daniel, one of the team's concept artists.
End of Week 4
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