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Week 13 - UI Widgets and Player Interaction

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 11, 2022
  • 2 min read

Updated: May 17, 2022

Communication

Group Meeting Discussion

  • Sound Designer Feedback - The group discussed suggestions and changes needed for the main menu music

Discuss Work done

Level Design

This week on level design, I worked on;

  • Added Assets - I noticed that there was a lack of models in the warehouse area and so I added warehouse boxes that were originally in the area

  • Particle Effects - I added dust particles from the UE4 starter pack in the warehouse area

Progress


Areas Updates before and after


UI Design/Scripting

  • Main Menu - Added Scale and Size box to make sure there was no stretching of the UI, although the UI doesn't lock screen size in windowed mode

  • Options Menu - Added buttons for controls, sound and return to main menu buttons

  • Control Menu - Added Input Key Settings that are customizable

  • Credits Screen - Displays credits of everyone involved in the project as well as creating an animation scroll

Progress



Games Scripting

Games Scripting completed list

  • Player Movement - Adding edited sourced foot sounds to the player and making movement controls have separate buttons to help with the control menu

  • Elevator Lift Updated - Added blockout around elevator in order to cover the walls of the toy store

  • Elevator Buttons - Added floor buttons for the toy store elevator

  • Base Character Variables - replacing important variables from the player character and placing them into the base character to be saved

  • Save Game Instance - Saves and loads base character variables

  • Booby Trap Puzzle - Created tile blueprint with a script for tiles to turn green with a slight delay

  • Level Sequence - Player falls from boxes tipping over after picking up a key (trigger box for now)

  • Set Simulate Physics Blueprint - Allows for persistent actors to set simulate physics while loaded in sub levels

  • Neon Light Blueprint - Used for Toy Topia signs

  • Music Box - plays set music in each area of the map

  • Key Blueprint - when collected, opens locked doors set with doors that require a key

Progress



Other Work

  • Replacing Text Font (no line-height issue)

  • Saved project and progress using UE4 migration between projects

  • Emissive Material - Using Toy sign materials, I added an emissive parameter to the material to add some brightness to the sign

  • Provided team with main menu music made by the sound designer in order to recieve feedback to send back to the sound designer for changes to be made

Progress




Gifs



End of Week 13

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