Week 12 - Remaking Maze Blockout and Door Master
- Patrick Sharpe
- May 11, 2022
- 1 min read
Updated: May 16, 2022
Communication
Group Meeting Discussion
Redesigning Maze Tunnels - Feedback received from prior testing concluded that the maze tunnels were hard to follow and can cause the player to get stuck with created blockout
Discuss Work done
Level Design
This week on level design, I worked on;
Lightmaps - Adjusting lightmaps across the level
Remade Maze Tunnels - This was made to fix collisions with the player and potentially AI enemy within these tunnels!
Progress
Areas Updates before and after
UI Design/Scripting
Main Menu - At this point, I needed to start adding the UI Designs to the project so I started with the more obvious choice which was the Main Menu
Progress
Games Scripting
Games Scripting completed list
Basement Door - Added Door Banging to discourage players to open the door
Door closing behind you - this allows level streaming to work better
Maze Puzzle Script - Moved to Persistent Level
Elevator Lift and Door - Used for the heavy box to be lifted upstairs
Testing Respawn Blueprint - This blueprint wasn't tested fully so I had seen what can fix it
Progress
Gifs
End of Week 12
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