Week 11 - Adjusting Level Interior and Scripting more
- Patrick Sharpe
- May 11, 2022
- 2 min read
Communication
Group Meeting Discussion
Final Presentation - Preparing for presentation following the tutor's guidance on what to present
Player Direction - Providing feedback and ideas for Signs made for each area of the map
Discuss Work done
Level Design
This week on level design, I worked on;
Collector's Room - Added red dim lighting coming from the collector's cabinet
Lightmaps - Adjusting lightmaps across the level
Warehouse - Replacing Shelves with box collision ones instead to stop AI from instantly detecting the player
Progress
Areas Updates before and after
Games Scripting
Games Scripting completed list
Door Master - Adding Double Door Option?
Item Pickup - This was for the Maze Puzzle and to be placed on pressure plates to open locked door found in the maze
Maze Puzzle - Creating Different Pressure plates to fit the style of the maze and ended up using blocks with different colours
Cube Puzzle - Providing clearance and direction to where the player needs to go next
Crank Light Smooth - Makes the light turns off and on smoothly without any jump of light opacity
Player Ballpit Collision - Added collisions for both hands to be able to interact with ball pit balls while also having inner and outer collisions to move ball pit balls when moving
Fixed Ladder - Added capsule collision instead to improve transition after climbing up the ladder
Progress
Project Management
Player Direction Table - Managing player direction throughout the course of the game provided that the work is done by the team and I
Adding Assets - Although I shouldn't be importing assets as it isn't assigned to my roles in order to save time. I had to add them which were direction signs and also move my own blockout closet blueprint to the toy store area.
Self Management - Over the course of the project, I have been updating and highlighting what I've done so far for the project using a table made in Miro
Progress
Gifs
End of Week 11
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