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Week 11 - Adjusting Level Interior and Scripting more

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • May 11, 2022
  • 2 min read

Communication

Group Meeting Discussion

  • Final Presentation - Preparing for presentation following the tutor's guidance on what to present

  • Player Direction - Providing feedback and ideas for Signs made for each area of the map

Discuss Work done

Level Design

This week on level design, I worked on;

  • Collector's Room - Added red dim lighting coming from the collector's cabinet

  • Lightmaps - Adjusting lightmaps across the level

  • Warehouse - Replacing Shelves with box collision ones instead to stop AI from instantly detecting the player

Progress


Areas Updates before and after


Games Scripting

Games Scripting completed list

  • Door Master - Adding Double Door Option?

  • Item Pickup - This was for the Maze Puzzle and to be placed on pressure plates to open locked door found in the maze

  • Maze Puzzle - Creating Different Pressure plates to fit the style of the maze and ended up using blocks with different colours

  • Cube Puzzle - Providing clearance and direction to where the player needs to go next

  • Crank Light Smooth - Makes the light turns off and on smoothly without any jump of light opacity

  • Player Ballpit Collision - Added collisions for both hands to be able to interact with ball pit balls while also having inner and outer collisions to move ball pit balls when moving

  • Fixed Ladder - Added capsule collision instead to improve transition after climbing up the ladder

Progress



Project Management

  • Player Direction Table - Managing player direction throughout the course of the game provided that the work is done by the team and I

  • Adding Assets - Although I shouldn't be importing assets as it isn't assigned to my roles in order to save time. I had to add them which were direction signs and also move my own blockout closet blueprint to the toy store area.

  • Self Management - Over the course of the project, I have been updating and highlighting what I've done so far for the project using a table made in Miro

Progress



Gifs



End of Week 11

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