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Undead Invasion

Overview of Game:

Undead Invasion is a top-down zombie attack strategy mobile game where you control zombies to take over a city or a small village out in the wilderness. However, you will need to contain your​ army of zombies by collecting brains from killed humans in order to survive!

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Game Details

Platform: Mobile (Android)

Game Engine: Unreal Engine 4

Duration of Project: 16 weeks

Game State: Completion

Team Size: 5

Project Roles:

Level Designer, UI Designer, and Game Scripter/Designer

Project Roles

Development for Level, UI and Game Design

Level Design

Level Design Documentation

Developing pre-production Initial Ideas, research and concepts

Ideation

Initial group Ideas for the project;

  • FPS Zombie Wave Game

  • Inspired Candy Crush Puzzle Game

  • Sliding Block Puzzle Game

  • Top-Down Zombie Tower Defence Game

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Research

In terms of research Iooked at;

  • The Walking Dead Set Locations

  • Inspired Zombie Game (Infectonator 3: Apocalypse)

Concepts

Here are the types of concepts;

  • Initial Level Design Draft (Designed in Photoshop)

  • Final Level Designs (Designed in Adobe XD)

Level Design Progress

Progress of level design throughout the course of the project

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UI Design Documentation

Developing pre-production Initial Ideas, research, concepts and prototyping

UI Design

Initial UI Design Ideas

​I decided to make UI designs for the game HUD

  • Enemy Health Bar UI

  • Player Health Bar UI

  • Zombie Types Buttons UI

  • Pause Button UI

Concepts

Here are the types of concepts;

  • Flow Charts - Details HUD and Main Menu and Pause Menu

  • Low Fidelity Wireframes - Displaying examples of navigation and placement of UI

  • High Fidelity Wireframes - Greyscaled and colour versions as well as Prototyping UI before implementation into UE4

Prototyping

Prototyping took place on Adobe XD and in UE4 showcasing how the UI interacts within the game

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Game Design

Game Design Documentation

Developing pre-production Initial Ideas, concepts, mechanics and progress

Game Ideas and concepts

  • Safe zones generate brains from lost humans roaming the area while enemy safe zones generate food to push humans out in the field

  • Game Rewards based on number of turns taken

  • Multiple pathways to take

  • Control zombies to guide them to human territories

  • Table Stats for zombies and humans

Developed Game Mechanics

Game Mechanic List;

  • Game Countdown Timer

  • Countdown Delay Button

  • Adjust Game Speed

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Game Design Process

For the game design side of things in the project, I took part in;

  • Collaborating with team to develop game mechanic ideas

  • Implementing UI interactions

  • Fixed game bugs

  • Designed a Project In-depth Timeline

  • Designed a Project Team Meeting Schedule

  • Designed a Scaling Table to convert model sizes from Maya to Unreal Engine 4

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