Undead Invasion
Overview of Game:
Undead Invasion is a top-down zombie attack strategy mobile game where you control zombies to take over a city or a small village out in the wilderness. However, you will need to contain your army of zombies by collecting brains from killed humans in order to survive!
Level Design Documentation
Developing pre-production Initial Ideas, research and concepts
Research
In terms of research Iooked at;
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The Walking Dead Set Locations
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Inspired Zombie Game (Infectonator 3: Apocalypse)
Concepts
Here are the types of concepts;
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Initial Level Design Draft (Designed in Photoshop)
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Final Level Designs (Designed in Adobe XD)
UI Design Documentation
Developing pre-production Initial Ideas, research, concepts and prototyping
Initial UI Design Ideas
I decided to make UI designs for the game HUD
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Enemy Health Bar UI
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Player Health Bar UI
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Zombie Types Buttons UI
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Pause Button UI
Concepts
Here are the types of concepts;
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Flow Charts - Details HUD and Main Menu and Pause Menu
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Low Fidelity Wireframes - Displaying examples of navigation and placement of UI
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High Fidelity Wireframes - Greyscaled and colour versions as well as Prototyping UI before implementation into UE4
Game Design Documentation
Developing pre-production Initial Ideas, concepts, mechanics and progress
Game Ideas and concepts
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Safe zones generate brains from lost humans roaming the area while enemy safe zones generate food to push humans out in the field
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Game Rewards based on number of turns taken
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Multiple pathways to take
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Control zombies to guide them to human territories
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Table Stats for zombies and humans
Game Design Process
For the game design side of things in the project, I took part in;
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Collaborating with team to develop game mechanic ideas
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Implementing UI interactions
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Fixed game bugs
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Designed a Project In-depth Timeline
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Designed a Project Team Meeting Schedule
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Designed a Scaling Table to convert model sizes from Maya to Unreal Engine 4