ToyTopia
Overview of Game:
Toytopia is a first-person horror game set in a toy store. Your goal in the game is to escape but in return having to deal with unknown enemies, solve puzzles and learn what is really happening in this toy store.
Level Design Documentation
Developing pre-production Initial Ideas, research and concepts
Concepts
Here are the types of concepts;
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Initial Game Room Blockout
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Flow Diagram - Structures Level Progression throughout each area
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Beat Chart - Structures Level Pacing over the course of three Acts
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Level Design Drafts (Designed in Adobe XD)
UI Design Documentation
Developing pre-production Initial Ideas, research, concepts and prototyping
Initial UI Design Ideas
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Torch Battery UI
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Stamina Bar UI
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Coin Pickup UI
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Sweats Pickup UI
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Main Menu UI
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Credits Menu UI
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Pause Menu UI
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Options Menu UI
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Controls Menu UI
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Sound Menu UI
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Objectives Pop-ups UI
Research and Concepts
In terms of research, I checked out Interface In Games for some guidance on how UI is dealt in horror game menus. I found that it was important to use contrasting colours in these menus and with use of concept art made by the artists in my team. I was able to make a colour palette to fit the art style
Game Design Documentation
Developing pre-production Initial Ideas, research and mechanics
Initial Game Mechanic Ideas
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Picking up Collectables
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Push/Pull Mechanic
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Crank Torch Mechanic
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UV Torch Mechanic
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Screwdriver Vent Mechanic
Research
I decided to research about puzzle design in relevant games, and how that can be feed into the project that my team and I were making. I found that researching this topic helped me develop some puzzles and made the vision of the project more clear.
This allows me to create two new ideas for puzzles
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Timed Event Puzzle
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Colour Switch Puzzle
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Riddle Puzzle
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Game Mechanics
Game Mechanic List;
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Player Movement
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Player Stamina Bar
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Player World Interaction
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Player Camera Shake
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Camera Jumpscare
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Picking up Items
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Push/Pull Mechanic
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Crank Torch Mechanic
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UV Torch Mechanic
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Screwdriver Vent Mechanic
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Objectives Mechanic