Week 8 - Progression in Level Design
- Patrick Sharpe
- Jan 7, 2022
- 1 min read
After improving the UI of the game, I decided this week to dedicate my time to improving the level design because there was a lack of different areas of the map to explore and was very plain and the one area didn't look like a city.
Level 1 Design version 1
Two new areas of the map were developed which was the forest area and the airport with an army base beside it.

After further feedback from peers and tutors, I had to make the map much bigger as everything was very closed in.
Level 1 Design version 2
This version of level 1 is broken down into four different areas:
City
Forrest
Airport
Army Base
This forces the player to follow a path from the city to the army base with the task of claiming all outposts to win. I have also added a new outpost type to the map which is a fast-food outpost and I have redesigned wooden cabins in the woods.

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