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Week 6 - Expanding the Level

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • Nov 8, 2021
  • 1 min read

This week, I decided to try and add new areas to the level as it seemed to be very bland because there wasn't a variety of different places to attack towards. Before I went back into photoshop and start expanding the map, I started idea-generating of areas that would be common in a zombie apocalypse. Here is a screenshot of what I came up with!


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Progression of Level Expansion




Feedback

I gathered feedback from my group as they are very genuine on what is good and bad about the design level.


Positives

  • Sizes of outposts and city roads are consistent

  • Variation of different areas

Negatives

  • Forest roads are too big and unnatural

  • There isn't a legend displayed

  • There should be only one police station

  • Airport and Army base shouldn't be so close together

After feedback, it is clear that I have to work on the level a bit more which is fine by me however, I will be working towards UI wireframes for the pitch next week so I will give a small update on the level design on what has changed.

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