top of page

Week 11 - UI and new Level 1 Design

  • Writer: Patrick Sharpe
    Patrick Sharpe
  • Jan 7, 2022
  • 1 min read

This week, I started working on a colour padlet with the help of Scott making 3 draft colour padlets from his concept art. Although the colour padlets that he made had too many colours so I took it upon myself to make a new colour padlet that kept all the necessary colours in one colour padlet. This allowed for new colours to be added later down the line of the project.


Scott's Padlet


My Combined Padlet version

Level Design

Road designs

I decided to make road designs as the roads in the level weren't consistent when blocked out and didn't have much detail. I not only have designs of one road but two types of roads with the one-way roads, zebra crossing, corner roads, roundabout and even blocked off areas. in one area, could be a tree blocking the road or construction barriers to keep zombies away.


Outpost Sizes

After last weeks presentation, it was clear that there needed to be some measurements to the buildings because the buildings currently are too small compared to the size of the characters.

New Level 1 design in progress


Programming

I did do a bit of programming in order to process with UI


Comments


Post: Blog2 Post
bottom of page