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Week 10 - Main Menu UI
- Patrick Sharpe
- Jan 7, 2022
- 1 min read
This week I decided to work on the main menu as it is a key opener to my UI to the player so I wanted to make it as good as I can. So here are some examples of the main menu and in-game UI.
Programming
Options Menu
This is how the player can save their option settings and reset them if the player wants to do that.
Zombie Image Select Visibility Check
This makes sure the zombie select image is visible when needed and will be hidden if the zombie select arrow button has been minimised.
Countdown Delay
This was made in photoshop and then I created an animation out of it in the in-Game UI, as it would be used to display seconds left of the countdown. this countdown would be used to delay the zombie select button or perk select button.

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